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May 7, 2012
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:iconnostal:
DBRB3 project - Battlefield destruction fanwish

The "DBRB3 fanwish project" is a synthesis of fan wishes about the Dragon Ball games that I made in order to communicate with Namco Bandai's japanese producers and label director.

It has been shown to the complete team of producers on july 7th 2012, during a meeting in Villepinte, near Paris (France).

If you like the project and want it to become a true game one day, please join the Facebook page here: [link]

Namco Bandai producers want us "ask insistingly enough", let's do it! ^_^

Photoshop CS3, Illustrator CS3
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:iconpeaceliger:
Oh also can you tell them not to make the ground look so clunky when some one was smashed into it on RB2 and UT it kind of killed the whole damage effect because it did not look like a actual dbz like ground smash but they could change the level of damage effects to the ground depending on the height of impact For example:If the person is near or on ground level then the damage should dent inward slightly below the ground and at medium height the ground smashes similarly to RB 2 and UT but if near to or at optimum height then there should be the biggest crater and have smoke from impact similar DBZ BT2 and have rock bits fly out and finally this should be complimented by damage that relates to the height impact like the low height should do slightly less damage then at medium height and the near to or optimum height should have a damage bust due to the opponent failing to break his fall.in time which should also be harder to do as your health gets lower which i believe is already in action in the latest dbz games. This would make the battles more DBZ authentic giving new depth to the DBZ RB3 game giving incredible realistic smash attack damage.Please make sure this is noted by spike.Thank you
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:iconpeaceliger:
damage boost not bust :}
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:iconpeaceliger:
I love this idea but if they add this please make it like rb1 when you could destroy the ground on king ki's planet and that green filed stage where piccolo and goku fought radits that was a really nice feature
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:iconepicgoten:
!epicgoten May 19, 2012  Hobbyist Traditional Artist
if you destroy enough surroundings, the stage should switch to a damaged mode, and then when even more damage is done, a planetary countdown mode should begin
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:iconpeaceliger:
ok planetary count down going a bit to far unless if you did an ultimate attack and it hit the lower stage then a count down begins until the planet explodes but thats unlikely
to be featured
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:iconapope1999:
Like the battle on Namek,huh?Nice.
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:iconlight-59:
Stylé le système "destructible stratum", je kifferé bien moi
ce serait une espèce de remake a la "Hyper dimension" ou tu projette ton adversaire dans un autre stage avec un coup spécial ou une projection. J'imagine passé de "l'unbreakable ground" au ciel puis à la tour karine, et au palais de kami jusqu'à l'espace où l'on pourrait apercevoir un vaisseau de freezer ou sayen.
Allez tiens, je vais refaire une partie de "HD" du coup ! ^^
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:iconapope1999:
Agreed.What about continuing to King Kai's planet,Dai Kaio's,Space,Hell,Kaioshin+Ryu'oshin Realm etc.
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