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May 7, 2012
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DBRB3 project - Battlefields graphics by Nostal DBRB3 project - Battlefields graphics by Nostal
DBRB3 project - Battlefields graphics

The "DBRB3 fanwish project" is a synthesis of fan wishes about the Dragon Ball games that I made in order to communicate with Namco Bandai's japanese producers and label director.

It has been shown to the complete team of producers on july 7th 2012, during a meeting in Villepinte, near Paris (France).

If you like the project and want it to become a true game one day, please join the Facebook page here: [link]

Namco Bandai producers want us "ask insistingly enough", let's do it! ^_^

Photoshop CS3, Illustrator CS3
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:iconferzin-the-hedgehog:
Ferzin-the-hedgehog Featured By Owner Oct 13, 2012
The naruto games did have great graphics thats for sure.
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:iconpeaceliger:
PeaceLiger Featured By Owner Dec 16, 2012
Indeed they did : >
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:icont-r-l:
T-R-L Featured By Owner May 7, 2012
For the anime feel of the maps you should show them this:

[link]
[link]
[link]
[link]

It's a map I made for a fangame of dbz. I made sure to be highly accurate to the original anime.
The key to this is there are no realistic engine processed shadows, every "shadow" you see is painted in photoshop directly on the 2D texture.
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:iconnostal:
Nostal Featured By Owner May 7, 2012
DAAAAAMMMMN GOOOD, T-R-L!!!!

I also think that there should be no shadow on the battlefields, only textures. It would even make the game faster, wouldn't it?
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:icont-r-l:
T-R-L Featured By Owner May 7, 2012
Hehe thanks. It's my proudest work. :)

Well if they are real time shadows then yes it would make the game faster, but usually they are lazy pre rendered, texture baked shadows. So they overlay the texture with this black/grey diffuse layer which doesn't look anime like at all.

So production wise, it would probably cost them a little more to do it like this. But if they want it to look anime like they should just hire some anime artists like some of those Naruto games do. Those games look great.
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:iconnostal:
Nostal Featured By Owner May 7, 2012
You're so right. The battlefields of the UNS games (and the "RPG" areas of UNS2) are just sublime...!
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:icont-r-l:
T-R-L Featured By Owner May 7, 2012
Are you talking to spike or dimps? Or perhaps just the namco bandai the copyright holders to dbz gaming products? If so you could just strongly advise them to hire the company that did those games. ;p
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:iconnostal:
Nostal Featured By Owner May 7, 2012
I'm talking regularly with Tony (Community Manager for Namco Bandai Partners) and with Nishimura san (NBG's label director).

But I may be able to meet the director of Spike once again (Kaneko san), along with the producer (Nakajima san).

Hiring CyberConnect2, you mean? The studio who make the Naruto games? Actually, there are 2 things to know:
-CC2 are still working on the Naruto franchise, UNS Generations won't be their last game. They are "already on something" ^^
-The problem of the DragonBall games doesn't come from Spike, but from Namco Bandai's specifications. It's NB who asks the developer to make this kind of game (graphics of plastic figures, or Kanzenban graphics). If we can convince the producers that the Cel shading remains the best way to adapt DragonBall, then the developer will follow. ^^

But I'm optimistic on this point: When I met Nakajima san (producer) on june 30th 2011, he answered me about graphics: after DBZUT, we will come back to "anime graphics":
[link]

Now, let's "wait and see" ^^
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:iconpeaceliger:
PeaceLiger Featured By Owner Dec 16, 2012
When do you think the next dbz game will e out and will it be like raging blast style game play not like the trash with ultimate tenkaichi
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:iconnostal:
Nostal Featured By Owner Dec 18, 2012
I'm sorry, but I really can't tell you these infos ^^
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