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May 7, 2012
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DBRB3 project - Goku damages fanwish by Nostal DBRB3 project - Goku damages fanwish by Nostal
DBRB3 project - Goku damages fanwish

The "DBRB3 fanwish project" is a synthesis of fan wishes about the Dragon Ball games that I made in order to communicate with Namco Bandai's japanese producers and label director.

It has been shown to the complete team of producers on july 7th 2012, during a meeting in Villepinte, near Paris (France).

If you like the project and want it to become a true game one day, please join the Facebook page here: [link]

Namco Bandai producers want us "ask insistingly enough", let's do it! ^_^

Photoshop CS3, Illustrator CS3
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:icongohan526:
Gohan526 Featured By Owner Sep 1, 2013
So how are you going to work with characters who only go up to level 2 like Vegeta(scouter)
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:icongohan526:
Gohan526 Featured By Owner Jul 7, 2013
You should do this with more characters then just goku
Reply
:icondbzentertainment:
DBZEntertainment Featured By Owner Jun 6, 2013   Artist
quick question what are the several stages of damage their are only 4 here
Reply
:icondbzentertainment:
DBZEntertainment Featured By Owner May 19, 2013   Artist
In my opinion I think launching an ultimate with the opponent having fragile cloths should skip a stage of damage
Reply
:icondelvallejoel:
delvallejoel Featured By Owner Apr 29, 2013  Hobbyist Artist
Now that's a good fan wish you did there of the fighter's clothes like Goku's like that.
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:icon786faisal:
786faisal Featured By Owner Feb 3, 2013
It would be amazing to see goku in all of these damaged costumes in only one fight.
Reply
:icondavonne:
davonne Featured By Owner Dec 1, 2012  Hobbyist
Dude, we need to have Bruce Falconer's music in the game too!
Reply
:icondionlaurent:
dionlaurent Featured By Owner Nov 23, 2012
I think it should be based on how much health he has left, not how many times he was hit with an ultimate attack. If the attacks come from weaker characters and they take less health, it wouldn't make much sense for his cloths to get that damaged.
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:iconnostal:
Nostal Featured By Owner Nov 23, 2012
Making it change during the special/ultimate attack is a way to "explain" the dammage. If it happens during a combo, it's going to be totally illogical, and visually shocking.

Then, a special/ultimate attack cutscene is a way for the developer to load the 3D model. It takes less memory.

Furthermore, there are some fights that Gokū lost with only his orange dogi removed. Not half nude (example: against Majin Vegeta). With your system, each time Gokū is KO, he would be half nude...
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:icondionlaurent:
dionlaurent Featured By Owner Nov 23, 2012
But you have to be practical. Who's going to use 4 ultimate attacks in a single game other than a spammer? There have also been times in the anime where Goku's cloths got ripped off just by just using physical attacks. Like the fight with Freeza, or the fight with Lord Slug. With the current power of the PS3, memory is hardly a factor.

BTW have you come up with the control setting? I don't see it on here.
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