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May 7, 2012
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:iconnostal:
DBRB3 project - Goku damages fanwish

The "DBRB3 fanwish project" is a synthesis of fan wishes about the Dragon Ball games that I made in order to communicate with Namco Bandai's japanese producers and label director.

It has been shown to the complete team of producers on july 7th 2012, during a meeting in Villepinte, near Paris (France).

If you like the project and want it to become a true game one day, please join the Facebook page here: [link]

Namco Bandai producers want us "ask insistingly enough", let's do it! ^_^

Photoshop CS3, Illustrator CS3
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:icondbzentertainment:
Mood: Questionable ~DBZEntertainment Jun 6, 2013  New member  Artist
quick question what are the several stages of damage their are only 4 here
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:icondbzentertainment:
~DBZEntertainment May 19, 2013  New member  Artist
In my opinion I think launching an ultimate with the opponent having fragile cloths should skip a stage of damage
Reply
:icondelvallejoel:
Mood: Optimism ~delvallejoel Apr 29, 2013  Hobbyist Artist
Now that's a good fan wish you did there of the fighter's clothes like Goku's like that.
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:icon786faisal:
It would be amazing to see goku in all of these damaged costumes in only one fight.
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:icondavonne:
*davonne Dec 1, 2012  Hobbyist
Dude, we need to have Bruce Falconer's music in the game too!
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:icondionlaurent:
I think it should be based on how much health he has left, not how many times he was hit with an ultimate attack. If the attacks come from weaker characters and they take less health, it wouldn't make much sense for his cloths to get that damaged.
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:iconnostal:
Making it change during the special/ultimate attack is a way to "explain" the dammage. If it happens during a combo, it's going to be totally illogical, and visually shocking.

Then, a special/ultimate attack cutscene is a way for the developer to load the 3D model. It takes less memory.

Furthermore, there are some fights that Gokû lost with only his orange dogi removed. Not half nude (example: against Majin Vegeta). With your system, each time Gokû is KO, he would be half nude...
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:icondionlaurent:
But you have to be practical. Who's going to use 4 ultimate attacks in a single game other than a spammer? There have also been times in the anime where Goku's cloths got ripped off just by just using physical attacks. Like the fight with Freeza, or the fight with Lord Slug. With the current power of the PS3, memory is hardly a factor.

BTW have you come up with the control setting? I don't see it on here.
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:iconnostal:
The system of "damages through ultimate attacks" gives the possibility to the player to say "great, I love this level of outfit damages, I want to keep it, I just need to avoid the ultimate attacks".

The goal is not to actually SEE the 5 level of damages in 1 fight. As I wrote, each level is available in the character selection menu. Which means that if you want to make a "ssj Gokû vs Freeza", you chose the blue t-shirt version, and can have 2 other levels of damages.

5 ultimate attacks can only be used by a spammer? Did you ever made a 1vs5 fight in Sparking Neo, Meteor or DBRB2? If each opponent makes one, Gokû will finish half naked.

Please note that the Spike 3D models of the characters are highly detailed. When you choose to change your character (tag), transform it, or make a fusion, the computer is taking a few seconds to load. That's the same need for an outfit change, even if it's a little faster (no different attack library to load).

The control settings of the main fighting system, you mean? It's in the third sheet. :) [link]
Reply
:icondionlaurent:
Oh, is that the reason for the "damages through ultimate attacks?" So that the player can choose which damage level to keep? That's a good concept. I've been working on that very same thing. My idea is to just alter the costume in the character customization menu. You can select [level 1-4] damage for all characters. But you can only equip 1 of the damage levels at a time. And to prevent the level damage from increasing while playing the game, you can also equip a [durable cloths] customization to keep damage appearance at a specific level. That way you don't have to worry about cloths changing when you get hit with an Ultimate Attack.

Yeah, I've done the 1 vs 5 battles. And even on the hardest difficulty, the AI doesn't use the Ultimate Attacks very often.

Spike's loading screen should handle all that. It's very possible for the fight to go on with all the factors you've brought up. In fact, transformations shouldn't even be a factor considering the way Budokai pulled it off.

I agree with your button system, but what if someone wants to use ki-blasts at close range? I find that using them in close range is very effective to stop combos from the opponent.
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